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Using Humor in the Art Room - The Art of Education University
Grades
4 to 12tag(s): classroom management (146), humor (24), podcasts (173), teaching strategies (83)
In the Classroom
Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.You must be registered and logged in to add items to your favorites.
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Why Can't Teachers Be Funny in School? - Trainers Warehouse
Grades
3 to 8tag(s): blogs (82), classroom management (146), humor (24), teaching strategies (83)
In the Classroom
Use content-based humor activities like Mad Libs, limericks, or funny captions related to the topic you are teaching. For example, students can fill in missing words in a paragraph about the lesson or write a humorous rhyme using vocabulary terms. Begin a lesson with a funny introduction activity, such as having students introduce themselves using emojis, memes, or silly voices. Incorporate movement-based humor activities like funny walks, freeze poses, or short dance breaks.Add your comments below (available only to members) | Become a Member
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How to Easily Infuse More Humor into Your Classroom - Beginning Teacher Talk with Dr. Lori Friesen
Grades
K to 8This site includes advertising.
tag(s): classroom management (146), humor (24), teaching strategies (83)
In the Classroom
Start the day with a joke or a funny daily announcement to create a positive classroom mood. Use silly writing prompts or creative challenges connected to your lesson. For example, ask students to write a story funnily using vocabulary words, such as "What would happen if a dinosaur became the principal?" Create a class mascot, puppet, or character that gives directions, asks questions, or leaves notes for students. The mascot can review content, introduce lessons, or offer hints, making learning more memorable and increasing student engagement.Add your comments below (available only to members) | Become a Member
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5 Science Experiments Inspired by Harry Potter - Edutopia
Grades
3 to 8tag(s): experiments (68), light (61), magnetism (40), matter (52)
In the Classroom
Introduce a fictional object, such as an invisibility cloak, a flying broom, or a magic potion. Ask students to brainstorm how the object might work, using real scientific concepts such as force, energy, light, or chemical reactions. Choose a "magic" effect such as color-changing liquids, floating objects, or disappearing ink. Have students perform a simple experiment, then explain the underlying science behind the effect. Give students a brief fantasy scenario in which a character must solve a problem using science. Have students work in groups to decide which scientific knowledge would be most helpful and present their solution to the class.Add your comments below (available only to members) | Become a Member
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Magic Science Experiments - Science Fun
Grades
3 to 8tag(s): air (28), chemicals (37), experiments (68), forces (48), light (61), magnetism (40), motion (56)
In the Classroom
Choose one magic science experiment and have students perform it in small groups. After completing the activity, students can write or discuss why the trick worked using the science explanation provided on the site. Before experimenting, ask students to predict what will happen. After the experiment, students can compare their predictions to the results and explain what they learned. After trying a few experiments, challenge students to invent their own "magic trick" that uses a real science idea. Students can explain the science behind their trick and demonstrate it for the class.Add your comments below (available only to members) | Become a Member
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Explore Live Nature Cams - EXPLORE.org
Grades
K to 8This site includes advertising.
tag(s): animals (283), ecosystems (110), habitats (106), webcams (20)
In the Classroom
Play a live cam feed for a few minutes and have students record what they see in their science journals. Students can write or draw the animals, describe their behavior, and note the habitat. Pause the video and ask students to predict what the animal might do next based on what they know about the species. Have students pretend they are one of the animals on the live cam and write a journal entry using Book Creator, reviewed here about their day. Students should include details about the animal's habitat, diet, and the challenges it might face.Add your comments below (available only to members) | Become a Member
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Fractivities - Fractal Foundations
Grades
K to 12tag(s): collaboration (139), commoncore (63), patterns (78), problem solving (283)
In the Classroom
Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.Add your comments below (available only to members) | Become a Member
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Evaluating Sources - The Lawerence Hall of Science
Grades
5 to 12tag(s): evaluating sources (54), media literacy (130)
In the Classroom
Students can create their own sorting cards using Canva for Education, reviewed here. Students can use Baamboozle, reviewed here to create a game having students show their understanding of reliable sources. When finished with the activity, ask students to use Story Map, reviewed here to create an infographic sharing how to evaluate reliable sources.Add your comments below (available only to members) | Become a Member
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Evaluating Sources - Cathy Costello
Grades
6 to 12This site includes advertising.
tag(s): digital citizenship (110), evaluating sources (54), media literacy (130)
In the Classroom
Students can create a game using Blooket, reviewed here teaching others how to evaluate sources. Students can create an infographic with information on identifying credible sources using MindMeister, reviewed here. Students can create a podcast teaching about reliable sources using Adobe Podcast, reviewed here.Add your comments below (available only to members) | Become a Member
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Monica AI Podcast Generator - Hongyuan Cao
Grades
5 to 12tag(s): artificial intelligence (346), differentiation (100), podcasts (173)
In the Classroom
Students can create podcasts summarizing a book, create dialogue between two characters, or write a different ending to a book. Encourage students to create a podcast on a science topic they are learning to teach others. Use the Monica AI Podcaster Generator for students to create a podcast as an exit ticket to demonstrate what they learned about a specific topic.Add your comments below (available only to members) | Become a Member
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GoComics A to Z - GoComics
Grades
4 to 12This site includes advertising.
tag(s): comics and cartoons (67), media literacy (130), satire (7)
In the Classroom
Students can share their favorite comic on Padlet, reviewed here. Students can use Cartoon Comic Maker, reviewed here to create their own comic with their favorite comic cartoon. Students can use Kiddle, reviewed here, to learn more about the comic creator.Add your comments below (available only to members) | Become a Member
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Using Comics to Teach the 4 Cs - edutopia
Grades
4 to 12tag(s): collaboration (139), comics and cartoons (67), creativity (93), critical thinking (189), thinking skills (137)
In the Classroom
Students can use Witty Comics, reviewed here to create a comic about their favorite book scene. Students can use Comic Strip Templates by Canva, reviewed here to teach about a significant historical event. Students can use Witty Comics, reviewed here to create political cartoons.Add your comments below (available only to members) | Become a Member
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Create Credibility Detectives in Your Classroom - AVID
Grades
4 to 10tag(s): digital literacy (38), evaluating sources (54), Research (91)
In the Classroom
Give students a short research question. Before using any information, they can evaluate their source using Author, Bias, and Content, and write one or two sentences explaining why the source is trustworthy. Have students design a badge or poster using Adobe Creative Cloud Express, reviewed here showing the rules for being a credibility detective. Students can act as "credibility detectives" and examine a website or article using the ABCs strategy. They can identify the author, assess potential bias, and verify the content for factual accuracy before deciding the trustworthiness of a source.Add your comments below (available only to members) | Become a Member
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Evaluating Credibility of Sources - Creator Unknown
Grades
4 to 8tag(s): digital literacy (38), evaluating sources (54), media literacy (130), Research (91)
In the Classroom
Give students two sources about the same topic, one strong and one weak. Students can use the lesson questions to compare the sources and decide which one is more credible. Have students design a poster using DesignCap Poster Creator, reviewed here showing rules for choosing good sources. Have students use the lesson's evaluation criteria to create or complete a checklist for evaluating sources. They can apply the checklist to a new article or website to determine if it is reliable and appropriate for research.Add your comments below (available only to members) | Become a Member
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TickTick - TickTick Team
Grades
7 to 12tag(s): calendars (37), DAT device agnostic tool (133), organizational skills (91)
In the Classroom
In addition to using TickTick for your personal and professional use, share this site with students to use to organize their busy schedules. Demonstrate how to manage long-term projects using the list and subtask features to break down a complex research paper into manageable steps, such as finding three sources or writing the introductory paragraph. Encourage students to use the Pomodoro timer during independent study blocks to stay focused and track how much time they dedicate to specific subjects. To extend learning, students can use Blogger, reviewed here to reflect on their productivity habits or share time-management tips with their peers. For visual learners, suggest that students take their project deadlines from the platform and create a visual representation of their progress using Timeline Infographic Templates, reviewed here. This combination helps students move from simply listing tasks to actively analyzing and visualizing their academic workflow.Add your comments below (available only to members) | Become a Member
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Quillbot - Learneo
Grades
4 to 12tag(s): artificial intelligence (346), chat (41), DAT device agnostic tool (133), editing (96), grammar (142), images (273), summarizing (30), writing (309)
In the Classroom
Include this tool to engage students in a vocabulary-expansion workshop. Start by having students paste a simple or repetitive paragraph into the paraphraser to see how changing modes or sliding the synonym bar transforms the tone and complexity of their work. This activity provides immediate, visual feedback on how word choice impacts a reader's perspective. To extend the lesson, have students take their favorite AI-generated variations and organize them into a structured debate regarding which version is the most persuasive using Kialo Edu, reviewed here. Extend learning by having students use their refined text to create a high-quality audio recording of their revised arguments using Adobe Podcast, reviewed here, demonstrating their ability to adapt writing for different audiences and professional formats.Add your comments below (available only to members) | Become a Member
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Iditarod Education Portal - Iditarod Trail Committee
Grades
3 to 12In the Classroom
Bring the excitement of the Iditarod to life by having students participate in a cross-curricular simulation where they adopt a musher and track their progress using the site's live GPS maps. Enhance the experience by having students use Google Sheets, reviewed here, to record daily statistics such as miles traveled, weather conditions at checkpoints, and average speeds to create comparison graphs. For a language arts connection, ask students to write daily journal entries from the perspective of their musher or a sled dog, then compile these narratives into a digital book using Book Creator, reviewed here. Students can even record audio reflections or trail reports to embed within their digital books, allowing them to share their understanding of the physical and mental challenges faced during the race.Add your comments below (available only to members) | Become a Member
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Examples of Maths Magic Found in Nature - Akribian
Grades
4 to 8tag(s): geometric shapes (152), patterns (78), pi (26), symmetry (30)
In the Classroom
Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.Add your comments below (available only to members) | Become a Member
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Phylo DNA Puzzle - McGill University
Grades
4 to 12tag(s): citizen science (43), dna (53), game based learning (320), genetics (84), puzzles (171), STEM (380)
In the Classroom
Have students play the Phylo game for a set time and try to complete as many puzzles as possible. Keep a class chart of solved puzzles and discuss how their work helps real scientists. After using the game, have students create a simple DNA model using paper strips, beads, or colored blocks to represent base pairs. Have students look for patterns in the puzzle pieces and talk about problem-solving strategies such as matching, predicting, and testing. Connect the activity to math skills like patterns, logic, and spatial reasoning.Add your comments below (available only to members) | Become a Member
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100,000 Stars - Google Chrome Experiments
Grades
4 to 12tag(s): space (252), stars (80), STEM (380), virtual field trips (148)
In the Classroom
Have students explore the star map and zoom in on different stars near our solar system. Students can write down interesting facts they notice, such as star names, distances, or colors. Have students locate our Sun in the model and compare it to nearby stars. They can create a chart with ChartGizmo, reviewed here showing differences in size, distance, and brightness, helping them understand scale in space. Have students imagine they are planning a mission to another star system. They can choose a star from the map and explain why scientists might want to travel there, what they would study, and what challenges they would face.Add your comments below (available only to members) | Become a Member
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