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Bitesize Maths: Numbers - BBC
Grades
5 to 9tag(s): decimals (92), factors (29), negative numbers (13), numbers (118), percent (59)
In the Classroom
This is an ideal website to use as a review before a test or as an anticipatory set for a new topic of study in math class. Use an interactive whiteboard to share the "revise" - review activities. Then have students work in pairs to explore the activities and try their hands at the online Test.Save this link in your favorites and list the site on your class webpage so students can practice and review at home.
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Mike's Math Club - Milken Family Foundation
Grades
K to 7tag(s): addition (139), division (109), factors (29), fractions (173), multiplication (133), puzzles (176), subtraction (117), vision (41)
In the Classroom
Project the activity on an interactive whiteboard or projector while students work independently (or in pairs) at their seats. There is also a Teachers Corner with many lesson ideas - check it out!Add your comments below (available only to members) | Become a Member
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Bitesize - Math Algebra - BBC
Grades
7 to 11tag(s): charts and graphs (184), equations (128), fractions (173), symbols (20)
In the Classroom
This is a helpful site for reviewing concepts that students may find challenging. Teachers can use an interactive whiteboard or projector to introduce the review information and model the activity with the whole class. Students can then work independently on computers to complete the online test and practice the targeted skill. Share this link on your class website so students can return to it for extra practice in specific areas of difficulty.Add your comments below (available only to members) | Become a Member
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Hunkin's Experiments - Tim Hunkin and Shane Frazer
Grades
3 to 8tag(s): electricity (64), experiments (68), light (61), sound (72)
In the Classroom
Take a look at this site and determine some experiments that correlate with your curriculum. Then set up a computer learning station based on the topic. Provide a list of experiments for your students to try at the learning center. Most cartoon experiments require very simple supplies (if any). Have students groups create a wiki page explaining why their assigned experiment works and the underlying principles. You will have an instant student-generated "text."Share this link on your class website for some at-home experimentation.
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Baseball America - Baseball America, Inc.
Grades
4 to 12tag(s): baseball (27), statistics (127)
In the Classroom
Share this link with your students who love the game! Use this site to discuss the math behind baseball statistics, drafts, and more.Add your comments below (available only to members) | Become a Member
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MLB.com - MLB Advanced Media
Grades
4 to 12tag(s): baseball (27), statistics (127)
In the Classroom
Get your students excited about statistics, using this baseball website. Share the video clips on an interactive whiteboard. Talk about the current events in baseball. Visit the stats page for some mathematical fun!Add your comments below (available only to members) | Become a Member
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Baseball Reference - Sports Reference, LLC
Grades
4 to 12tag(s): baseball (27), sports (89), statistics (127)
In the Classroom
Use the information at this website in math or history class. This is great supplemental material for statistics, U.S. history (since 1880s), African-American history, and others. Have students use this site for individual research projects about topics provided at this website. Use the "Stathead" information as an anticipatory set for a math or statistics lesson.Add your comments below (available only to members) | Become a Member
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Scratch - Lifelong Kindergarten Group, MIT Media Lab
Grades
1 to 12Material created can only be viewed within the program. Drawings are not saved as a JPG or pic file. However, a "snapshot" of the screen can be created by using these keys in Mac: apple, shift, and 4 and click/drag to surround the portion to save. In PC use: control/print screen. These snapshots can be uploaded or used as a picture in other applications.
tag(s): animation (71), coding (111), computational thinking (45), critical thinking (191), design (77), drawing (57), problem solving (285), STEM (382)
In the Classroom
Be sure to "play" with this program before you present it to students; or, you could have computer savy students in your class pair up with not so savy students to investigate together. There are many tabs, folders; and icons to investigate. You (or students) could click Create and in the center pane, click on the tutorial. To begin your creation follow the steps in the tutorial. Once you have the idea, choose your own features from the menu on the left, and on the bottom right are two more menus; Look for the cat icon and the backdrops. Different colors, pens, and materials can be used to create the background or an image can be brought in from your computer. Objects in Scratch are called a Sprite and can be added in by choosing the folders below the screen. By clicking the script tab, blocks can be moved in to create motion, add sounds (even record your own message), and change the look of the Sprite. Blocks are linked on to each other to create a series of events. A control block dragged to the top of the blocks control which key starts the event. Advanced options include adding variables and other controls.Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Projects can be shared online; however an account is required.
Work is saved to the computer itself and only shared online via an account. To avoid problems concerning content made by outsiders or issues with sharing, save the work locally and either create your own gallery on a supervised class website/wiki or set up a single account where you share the "best" projects online via your own log-in. Remind students of the school's Acceptable Use Policy and consequences of violations, if you do allow them to join/share. Images used should adhere to all copyright rules. Use pictures taken in class or those with Creative Commons licensing (and provide attribution!).
Practical tips: Students quickly catch on to this program when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Have students use a storyboard to write down what they will do/draw/say in their creation in order to keep tabs on what students and their creations.
Possible uses: For the lower grades, Scratch provides unlimited possibilities. Use as a new way to show vocabulary usage. Use the paint program to add information to a picture from your class field trip or science experiment. Use Scratch to help in storytelling a concept in a new and unique way, such as how rocks are formed. In the upper grades, use Scratch to show complex material in a new way. For example, students can draw DNA and show replication, etc. through their drawings and storytelling. Draw the different movements of landforms in plate tectonics. Draw or illustrate solutions to Math problems.
Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Products can be embedded
Products can be shared by URL
Requires download/installation of software
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Science of Baseball - Exploratorium
Grades
4 to 10In the Classroom
After reading about the bat's sweet spot, students can design a simple hands-on experiment with rulers or dowels to test vibration and energy transfer, then connect findings back to the website. Have students test their reaction time using the site's interactive activities and record their results on Padlet, reviewed here to determine if they can see a pattern. Have students explore why curveballs curve and create a short diagram or explanation using Google Drawings, reviewed here connecting air pressure, spin, and motion using information from the site.Add your comments below (available only to members) | Become a Member
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Math Mistakes Info - Russell Blyth, Saint Louis University
Grades
7 to 12tag(s): equations (128)
In the Classroom
Use the flashcards and learning center information to reinforce material taught in class. Students can also look at the examples to make a class hint list of "how to avoid mistakes in our math class." Students can use this information to review incorrect homework and test questions. Have students take turns presenting the most commonly missed questions and how to find the correct answers. Have students correct their own mistakes from a test or homework assignment by using the site. Have students analyze the mistakes first before they roll over to view the hints and the corrections. If you use an interactive whiteboard, the rollovers will not appear as easily, so you can ask students to find them first.Add your comments below (available only to members) | Become a Member
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Sheppard Software - Brain Games - Sheppard Software
Grades
2 to 8In the Classroom
Introduce the website (or a specific activity) on an interactive whiteboard and then have students work in pairs to "try their hands" at the many activities. This website is perfect for gifted students looking for an extra challenge. This is a great link to provide to parents in a class newsletter or on your class website.Add your comments below (available only to members) | Become a Member
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Math Videos - mathplayground.com
Grades
2 to 10tag(s): decimals (92), fractions (173), measurement (123), numbers (118), percent (59)
In the Classroom
The possibilities at this website abound. The website offers both audio and visual descriptions for each math topic, thus enabling you to reach your visual and audio learners. Use your interactive whiteboard or projector to share a specific topic with your students. Or make the videos a learning center for students to explore independently, and view the videos that relate to their individual needs. Be sure to provide this link for home use via your class newsletter or on your website.Add your comments below (available only to members) | Become a Member
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Fractions - Johnnie's Math Page
Grades
2 to 7In the Classroom
What a fabulous resource for teaching fractions. There are so many uses for this website. Why not get an interactive whiteboard and make the fractions activities a group challenge. Or students could work on individual computers in the computer lab or on laptops. This website could also be used as a learning station on a classroom computer. What a wonderful tool to provide to parents (in a class newsletter or on your class website) for students to gain additional practice at home, or even for enrichment and/or advancement for your gifted students.Comments
links to various math fraction games on other sites, mathplayground and visual fractionsKathu, , Grades: 2 - 5
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Paper Models of Polyhedra - Gijs Korthals Altes
Grades
6 to 10tag(s): paper folding (3), visual thinking (16)
In the Classroom
Why not print a pattern onto cardstock or other thick paper. Then project the image (that you printed for your students) onto a projection screen or interactive whiteboard, while students work independently at their seats. Before you pass out the paper copies, have them view the projected image and predict what it will be. These shapes can also serve as creative study aids for all subject areas, especially for students who need engaging ways to review. Have students write key terms and questions on the "faces" before assembling the figures, then "roll" them as a study game, testing each other to define or explain terms.Add your comments below (available only to members) | Become a Member
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Johnnie's Math Page - Johnnie Wilson
Grades
K to 8This site includes advertising.
tag(s): addition (139), counting (59), division (109), measurement (123), multiplication (133), patterns (78), probability (133), statistics (127), subtraction (117), symmetry (30), tangrams (10)
In the Classroom
What a fantastic website to include on your classroom webpage and in your newsletter. These activities are perfect for an interactive whiteboard or projector. Share a link to games and activities for students to play during math centers. This is an excellent resource for gifted students. You can also use the activities for enrichment, additional practice, and re-teaching skills. Use these activities for students to share as part of their digital portfolio by asking students to share their reflections and tips on learning new concepts. Seesaw is an excellent tool for creating and sharing online portfolios.Add your comments below (available only to members) | Become a Member
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Probability - Johnnie's Math Page
Grades
4 to 8tag(s): probability (133)
In the Classroom
This is a "ready to go" learning center. Use the interactive spinners and dice for student-created games or teacher-created review games in any subject. Or better yet, have students work independently on laptops or in the computer lab.Be sure to include this website in your next class newsletter, your class website, and blog.
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Statistics - Johnnie's Math Page
Grades
2 to 8tag(s): charts and graphs (184), mean (18), median (16), statistics (127)
In the Classroom
Use an interactive whiteboard and make the activities a class challenge. The activities at this website offer a "ready to go" learning center. Or these web activities would be perfect for individual practice on laptops or in the computer lab.Be sure to provide a link to this website in your class newsletter and on your class website.
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Geometry - Johnnie's Math Page
Grades
2 to 8In the Classroom
This website provides excellent resources to use for additional practice, re-teaching skills, enrichment activities, or even advanced activities for your gifted students. All of the math activities are perfect for an interactive whiteboard (or projector). Treat your class to these fabulous resources.Be sure to include this link on your classroom web page, blog and/or newsletter.
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Fill-It-In Outline Mathematics - Alexander Bogomolny
Grades
1 to 10In the Classroom
These activities are perfect for an interactive whiteboard (or projector). You could also provide a link to this website in your class newsletter or on your class web page. Many of the activities would provide excellent at-home practice and/or enrichment. Challenge your students to answer a question of the week for extra credit.Add your comments below (available only to members) | Become a Member
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CRAM - Flashcard DB (Database) - Cram.com
Grades
K to 12tag(s): word study (58)
In the Classroom
Facts, spelling words, vocabulary, definitions, you name it --- all can easily be typed into this flashcard format for any subject. Plan to tag sets for related material so they can be grouped. For example: tag all geography terms "geography" and all words from the same science chapter using the chapter number or topic. You can use multiple tags, too! In the computer lab, using a projector or interactive whiteboard, walk your students through making their own sets of flashcards. Students or parents can then access their electronic cards at home or anywhere. No email address is needed to sign-up for this free service. Include the link to your sets on your web page for students to study before tests.Add your comments below (available only to members) | Become a Member
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