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Digital Literacy - TeachersFirst

Grades
K to 12
Digital literacy, in the context of online media and resource sharing, refers to the ability to effectively navigate, evaluate, and create digital content online. It includes critically...more
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Digital literacy, in the context of online media and resource sharing, refers to the ability to effectively navigate, evaluate, and create digital content online. It includes critically assessing the credibility of online information, understanding the implications of sharing personal data, and responsibly participating in digital communities. For educators and students alike, digital literacy involves not only consuming online resources but also curating and sharing collections of valuable materials. As the digital world continues to evolve, fostering these skills becomes increasingly crucial for informed citizenship and lifelong learning in the 21st century.

tag(s): digital literacy (16)

In the Classroom

Share these resources with your students to learn about digital literacy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.
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A Foundational Digital Literacy ESL Curriculum - Texas Center for the Advancement of Literacy & Learning

Grades
K to 12
  
The DART (Developmental Activities for Repeated Practice) Lessons from TCALL (Texas Center for the Advancement of Literacy & Learning) is an ESL curriculum designed to help adult learners...more
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The DART (Developmental Activities for Repeated Practice) Lessons from TCALL (Texas Center for the Advancement of Literacy & Learning) is an ESL curriculum designed to help adult learners develop essential English language and digital literacy skills. The lessons provide step-by-step guidance on fundamental computer tasks, such as recognizing and typing letters, numbers, and symbols, turning on and shutting down a computer, and connecting to a wireless network. Learners also practice navigating applications, performing internet searches, managing browser functions, and using digital security measures like avoiding suspicious links and ads. Additionally, the curriculum includes lessons on creating and securing a Gmail account, logging in and out, and recognizing phishing attempts. These structured activities support ESL/multilingual learners in building confidence and independence in using technology for communication, work, and daily life.

tag(s): digital literacy (16), STEM (310)

In the Classroom

Provide learners with a list of letters, numbers, and symbols to find and type on a computer or smartphone keyboard. Use a timed challenge to make it interactive and reinforce familiarity with typing. Create real-life scenarios where students must identify potential phishing emails, suspicious links, or online scams. Students can create a Gmail account, practice logging in and out, and send a properly formatted email to the teacher or a classmate. They must include a subject line, greeting, body text, and closing, reinforcing both digital and written communication skills.
 This resource requires PDF reader software like Adobe Acrobat.
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Digital Literacy Teaching Resources - Google

Grades
2 to 12
   
Discover free, high-quality lessons and activities to help students develop critical digital skills. Covering topics like online safety, media literacy, responsible technology use,...more
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Discover free, high-quality lessons and activities to help students develop critical digital skills. Covering topics like online safety, media literacy, responsible technology use, and digital citizenship, these resources are designed to support teachers in fostering informed and ethical online behavior. With interactive lessons, videos, and discussion prompts, the platform equips students with the knowledge they need to navigate the digital world safely and responsibly. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): digital citizenship (93), digital literacy (16), media literacy (113)

In the Classroom

Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.
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What Does Digital Literacy Really Look Like? - Nearpod

Grades
K to 12
  
The Nearpod Digital Citizenship & Literacy blog provides teachers with valuable insights, lesson ideas, and interactive resources to help students develop essential digital citizenship...more
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The Nearpod Digital Citizenship & Literacy blog provides teachers with valuable insights, lesson ideas, and interactive resources to help students develop essential digital citizenship skills. Covering topics like online safety, media literacy, and responsible technology use, the blog offers practical strategies for integrating digital literacy into the classroom. With links to Nearpod's interactive lessons, educators can easily engage students in discussions and activities that promote safe and ethical online behavior. If your district blocks YouTube, then the videos may not be viewable.

tag(s): blogs (68), cyberbullying (44), digital citizenship (93), digital literacy (16), media literacy (113)

In the Classroom

Before starting a lesson, create a scavenger hunt where students find examples of positive and negative digital behavior, such as a well-cited article vs. fake news or a respectful comment vs. cyberbullying. Use Nearpod reviewed here to include interactive features (like polls and collaborative boards) to discuss their findings. Use a Nearpod Time to Climb activity or a quiz to present real-life digital dilemmas (ex,: "A friend shares their password with you--what do you do?"). Have students use Nearpod's Draw It feature or a tool like Canva reviewed here to design an infographic on online safety, cyberbullying, or digital footprints.
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Digital Matters: Free Digital Literacy Lessons - Internet Matters

Grades
4 to 8
  
The Digital Matters Online Learning Platform is a free interactive resource designed to help teachers educate students about online safety and digital literacy. It offers engaging,...more
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The Digital Matters Online Learning Platform is a free interactive resource designed to help teachers educate students about online safety and digital literacy. It offers engaging, curriculum-aligned lessons that use real-life scenarios, discussion prompts, and gamified activities to teach key topics such as cyberbullying, online privacy, and digital well-being. The platform encourages critical thinking and responsible online behavior, making it an excellent tool for fostering digital citizenship in the classroom.

tag(s): cyberbullying (44), digital literacy (16), gamification (86), internet safety (116)

In the Classroom

Challenge students to create a short public service announcement (PSA) (video, poster, or podcast) about an online safety topic. Have them use digital resources such as moovly reviewed here, Canva Edu reviewed here, or Spotify for Podcasters (previously Anchor) reviewed here. Have students conduct a mock investigation of an imaginary person's digital footprint and use clues (ex., fake social media posts, search history) to assess potential risks and discuss best practices for online privacy. Use the platform's built-in case studies and discussion prompts to analyze in small groups.
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Digital Literacy - PBS LearningMedia

Grades
K to 12
   
Explore this collection of engaging lessons, videos, and activities to find resources that help students develop essential digital citizenship skills. Covering topics such as online...more
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Explore this collection of engaging lessons, videos, and activities to find resources that help students develop essential digital citizenship skills. Covering topics such as online safety, media literacy, and responsible technology use, this resource equips educators with tools to teach students how to navigate the digital world responsibly. It is ideal for elementary, middle, and high school classrooms, providing age-appropriate content to foster critical thinking, ethical online behavior, and digital problem-solving skills.

tag(s): digital literacy (16), internet safety (116), media literacy (113), STEM (310)

In the Classroom

Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.
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OK2Ask: Engage & Inspire with Code.org - TeachersFirst

Grades
K to 12
 
This recording of an OK2Ask online professional learning session is from May 2025. You can register and immediately view the archive of the session.

Discover how Code.org's
...more
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This recording of an OK2Ask online professional learning session is from May 2025. You can register and immediately view the archive of the session.

Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.

tag(s): coding (87), computational thinking (41), professional development (393)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher

Grades
2 to 12
The Cool Cat Teacher features three fast, free lesson plans to fight fake news. The lesson ideas include Breaking News Bellringer, Viral Video News Story, and To Share or Not ...more
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The Cool Cat Teacher features three fast, free lesson plans to fight fake news. The lesson ideas include Breaking News Bellringer, Viral Video News Story, and To Share or Not to Share. Each lesson has an example as a reference.

tag(s): character education (81), digital citizenship (93), digital literacy (16)

In the Classroom

Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Screen Recorder Online, reviewed here. Finally, students can use Padlet, reviewed here to share their ideas for fake news stories.
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CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W

Grades
4 to 12
 
CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners is a three-minute YouTube video. It features information on how to investigate websites and their owners....more
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CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners is a three-minute YouTube video. It features information on how to investigate websites and their owners. It shares tips and tricks to use, a website to find out the owners of websites, and other websites associated with them.
This site includes advertising.

tag(s): digital citizenship (93), digital literacy (16)

In the Classroom

Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.
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A Day in the Life of the Jos - MediaSmarts

Grades
6 to 8
 
A Day in the Life of the Jos is an interactive educational game developed by MediaSmarts for students in grades 6-8. Through five engaging modules, students assist siblings Jo...more
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A Day in the Life of the Jos is an interactive educational game developed by MediaSmarts for students in grades 6-8. Through five engaging modules, students assist siblings Jo and Josie in navigating real-life digital dilemmas related to cyberbullying, data privacy, online reputation, privacy ethics, and verifying online information. Each scenario presents decision points where students choose actions and observe the consequences, encouraging critical thinking and ethical reasoning. The game includes a comprehensive Teacher's Guide with detailed instructions, research links, and answer keys, as well as post-activity quizzes to reinforce learning.

tag(s): cyberbullying (44), digital citizenship (93), digital literacy (16), social media (50)

In the Classroom

Assign students different "digital dilemmas" based on the game (ex., posting private info, confronting online bullying). Students prepare short arguments for or against a particular action, then hold mini debates to explore different perspectives. Have students explore the settings on common apps and websites (hypothetically or using screenshots provided by the teacher) and recommend safe privacy settings based on what they learned through Jo and Josie's experiences. Building on the "verifying online information" module, assign students to compete in small teams to check the accuracy of several online statements or images (provided by the teacher). This reinforces critical thinking about online content.
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Cyber Choices - MediaSmarts

Grades
3 to 5
 
Cyber Choices is an interactive educational game developed by MediaSmarts for students in grades 3 to 5. Presented in an engaging online comic-book format with audio support...more
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Cyber Choices is an interactive educational game developed by MediaSmarts for students in grades 3 to 5. Presented in an engaging online comic-book format with audio support for developing readers, the game allows students to explore four different stories that address key issues such as making good choices about personal information, dealing with cyberbullying (as both a target and a witness), and managing online conflict. At critical points in each story, students practice decision-making skills by evaluating reasons for different choices, leading to multiple possible endings. Accompanying the game is a comprehensive Teacher's Guide, which includes detailed instructions, classroom activities, handouts, and links to additional resources, facilitating meaningful discussions and reinforcing digital citizenship concepts in the classroom.

tag(s): cyberbullying (44), digital citizenship (93)

In the Classroom

Have students draw a short comic strip showing two different outcomes based on a single online decision (ex., sharing a password vs. keeping it private). They can create the comic strip digitally using ToonyTool reviewed here. Hold a "circle discussion" where you read out a situation similar to one in the game. Each student shares how they would respond and why, practicing respectful listening and explaining digital responsibility. After playing the game, work as a class to create a "Cyber Code" -- a list of 5-7 rules or promises about how to act kindly and safely online. Post it somewhere visible and refer back to it during future tech use.
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Media and Video Game jobs collection - PBS LearningMedia

Grades
K to 12
    
Learn about Media and Video Game jobs at this collection that includes various resources, including videos, audio, documents, lesson plans, webpages, and collections for grades kindergarten...more
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Learn about Media and Video Game jobs at this collection that includes various resources, including videos, audio, documents, lesson plans, webpages, and collections for grades kindergarten through twelfth. There are thousands of resources available to search. Videos are available for future jobs, such as how to make a video game, lighting technicians, and more. Lesson plans on video editing, pre-production, during, and post-production, microphone tips, and more. Lessons plans featured contain a summary, time allotted, learning objectives, preparation, procedure, and standards. Filters are available to sort by grade level, subject, resource type, length of video/audio, language, accessibility, and additional features.

tag(s): careers (182), coding (87)

In the Classroom

Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.
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Future Jobs: Technology Career Fields - PBS LearningMedia

Grades
6 to 12
 
The Future Jobs Video Gallery on PBS LearningMedia introduces students to careers in emerging technology fields. Through engaging videos, students explore jobs in areas like robotics,...more
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The Future Jobs Video Gallery on PBS LearningMedia introduces students to careers in emerging technology fields. Through engaging videos, students explore jobs in areas like robotics, cybersecurity, renewable energy, and digital media. Each video highlights the skills, education, and problem-solving abilities needed for these high-demand careers. This resource helps teachers spark discussions about the future of work, STEM education, and the role of technology in shaping career opportunities. It's an excellent tool for preparing students for 21st-century careers.

tag(s): careers (182), computers (109), creating media (18), energy (133), problem solving (234), robotics (26)

In the Classroom

After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.
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Design Squad Global - PBS Kids

Grades
2 to 8
 
PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more....more
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more. In the Building section, you can create buildings, machines, toys, and vehicles. The Watch section features videos on learning with the Design Squad, do-it-yourself, and clips. The fidget games from the Games section include learning about electricity, farm life, natural disasters, and floods.

tag(s): crafts (76), design (79), engineering (137), game based learning (206), machines (17), musical instruments (54)

In the Classroom

Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.
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Google Safe Browsing - Google

Grades
K to 12
Google Safe Browsing is a security service designed to protect viewers from online threats like phishing, malware, and harmful websites. It identifies unsafe web pages and warns viewers...more
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Google Safe Browsing is a security service designed to protect viewers from online threats like phishing, malware, and harmful websites. It identifies unsafe web pages and warns viewers before they access them. This tool is a valuable resource for teachers to ensure a secure online environment for students, particularly when sharing links or conducting web-based activities. Additionally, it can be integrated into lessons on digital safety to teach students how to navigate the internet responsibly. Google Safe Browsing is a practical tool for fostering a safer and more productive digital learning experience.

tag(s): browser (8), internet safety (116), Teacher Utilities (202)

In the Classroom

Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.
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Machine Learning Crash Course - Google

Grades
11 to 12
 
The Google Machine Learning Crash Course is a free, comprehensive resource designed to introduce educators and learners to machine learning (ML) fundamentals. It offers engaging video...more
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The Google Machine Learning Crash Course is a free, comprehensive resource designed to introduce educators and learners to machine learning (ML) fundamentals. It offers engaging video lessons, practical exercises, and real-world case studies to help users understand core ML concepts, such as supervised learning, neural networks, and fairness in AI. With interactive coding examples in TensorFlow, the course provides hands-on experience, making complex topics more accessible. It is Ideal for teachers looking to integrate emerging technologies into their curriculum or to enhance their own understanding, this resource requires no prior ML experience and is an excellent starting point for exploring artificial intelligence in the classroom. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (187), careers (182), machines (17)

In the Classroom

Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.
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XStockvideo - XStockVideo

Grades
5 to 12
 
Xstockvideo has free footage with web resolutions of 960x540 that you can download. Footage includes buildings/landmarks, nature/landscapes, transportation, abstract/textures, education/science,...more
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Xstockvideo has free footage with web resolutions of 960x540 that you can download. Footage includes buildings/landmarks, nature/landscapes, transportation, abstract/textures, education/science, people, animals/pets, holidays/celebrations, and technology. At times, there is a watermark on the footage.

tag(s): creating media (18), video (267)

In the Classroom

Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.
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MIT App Inventor - MIT App Inventor

Grades
6 to 12
MIT App Inventor is a free website to learn how to build fully functional apps for Android phones, iPhones, and Android/iOS tablets. Resources under the "For Educators" tab include...more
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MIT App Inventor is a free website to learn how to build fully functional apps for Android phones, iPhones, and Android/iOS tablets. Resources under the "For Educators" tab include teaching, tutorials, Hour of Code, AI with App Inventors, Data Science and Sensors, and books. The MIT App Inventor site has various activities for middle and high school students. The site tutorials allow teachers and students to navigate through difficulties and challenges with ease. In the "teach" section you will find the "Computational Thinking Curriculum" box, teachers can fill out a Google Form to gain access to the "MIT App Inventor Coolthink Computational Thinking (CTCT) Curriculum" Google Drive curriculum.

tag(s): coding (87), computers (109), inventors and inventions (81)

In the Classroom

Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.
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ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators

Grades
K to 12
Discover this resource for K-12 Educators offering a free, quick course that introduces the basics of artificial intelligence, generative AI, ChatGPT, and how to use ChatGPT effectively....more
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Discover this resource for K-12 Educators offering a free, quick course that introduces the basics of artificial intelligence, generative AI, ChatGPT, and how to use ChatGPT effectively. The course is easy to navigate and takes no more than 1 hour to complete. There are a few questions to answer to test your knowledge before moving to the next section.

tag(s): artificial intelligence (187), chat (41), writing prompts (60)

In the Classroom

Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.
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FLUF Test - Dr. Jennifer Parker

Grades
8 to 12
 
The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website...more
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The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website offers a step-by-step guide for identifying content that is Factually correct, Logical, Useful, and Fanfare (FLUF). This resource is particularly valuable for educators aiming to incorporate media literacy and ethical considerations about AI into their classrooms. Using the FLUF test, teachers can equip students with essential critical thinking skills to assess AI-generated outputs, fostering responsible and informed use of technology in academic and real-world contexts. If your district blocks YouTube, you may not be able to view the videos explaining the process.

tag(s): artificial intelligence (187), creating media (18), media literacy (113)

In the Classroom

Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.
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