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Working Together: Team Roles and Responsibilities Exercise Guide - Make Solutions Inc.

Grades
9 to 12
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Working Together: Team Roles and Responsibilities Exercise Guide is a PDF guide for new teams or teams that have changed. The guide is broken down into 5 parts: Team Initiation ...more
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Working Together: Team Roles and Responsibilities Exercise Guide is a PDF guide for new teams or teams that have changed. The guide is broken down into 5 parts: Team Initiation Exercise, Team Role Discovery, Work Agreements, RACI Matrix, and Role Responsibility Ice Breaker. Each part is further broken down into why, when, how to use the exercise, and next steps.

tag(s): collaboration (139), thinking routines (61)

In the Classroom

As students are forming groups for classroom projects, they can create their own work agreement tailored to their grade level, subject matter, and project rubric. Ask students to use Magic ToDo, reviewed here to organize projects, share tasks, and create a timeline for completion.
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Journal Buddies - Journal Buddies

Grades
1 to 12
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Tired of searching for journal prompts for your students? Journal Buddies has everything you need to get and keep writing going in your classroom from grades first through twelfth....more
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Tired of searching for journal prompts for your students? Journal Buddies has everything you need to get and keep writing going in your classroom from grades first through twelfth. Categories include: Daily Prompt Journals, Even More Prompts, Creative Writing Prompts, Story Starters, and Activities. This site features lots of advertisements; therefore, be careful where you click.
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tag(s): creative writing (126), descriptive writing (45), journals (27)

In the Classroom

Use Seesaw, reviewed here for students to write journals and save their work in a digital portfolio. Instead of using text journals, offer students the option to use Online Voice Recorder, reviewed here to create audio journal entries. Engage students in the journal writing process by asking them to vote on their favorite monthly prompts using Google Forms, reviewed here.

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National Museum of the United States Army - National Museum of the United States Army

Grades
4 to 12
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The National Museum of the United States Army Digital Resources page offers a wide variety of free educational materials that help students explore American history through the experiences...more
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The National Museum of the United States Army Digital Resources page offers a wide variety of free educational materials that help students explore American history through the experiences of U.S. Soldiers. Teachers can access engaging videos, interactive timelines, maps, online exhibits, lesson plans, virtual field trips, and primary-source activities that connect to topics ranging from the Revolutionary War to modern conflicts. The site also includes resources related to National History Day and offers opportunities for students to investigate history through artifacts, historical documents, and storytelling. These materials work well for social studies, history, reading, and cross-curricular lessons, helping students build research, critical-thinking, and historical-analysis skills.

tag(s): 1900s (86), 1910s (29), 1940s (70), american revolution (96), biographies (97), civil war (145), lewis and clark (16), virtual field trips (148), world war 1 (87), world war 2 (168)

In the Classroom

Explore a virtual field trip from the museum and have students complete a digital scavenger hunt focused on artifacts, uniforms, vehicles, or important historical events connected to the tour. Use the museum's interactive timelines and maps to help students trace major battles or troop movements, then create their own illustrated timeline or digital map presentation using Google My Maps, reviewed here. Have students analyze historical artifacts shown in the digital collections and make inferences about the people who used them.

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The Power of Believing That You Can Improve - TED

Grades
9 to 12
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In her TED Talk, Carol Dweck shares the power of yet and a growth mindset in her 10-minute YouTube video titled The Power of Believing That You Can Improve. The ...more
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In her TED Talk, Carol Dweck shares the power of yet and a growth mindset in her 10-minute YouTube video titled The Power of Believing That You Can Improve. The video begins by explaining the power of yet, then continues with examples of fixed versus growth mindsets and shares how our brains function outside our comfort zones. The video continues by redefining how we praise children and how a growth mindset can help close the achievement gap. If your district blocks YouTube, the video may not be viewable.
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tag(s): critical thinking (189), learning styles (23), social and emotional learning (203), thinking routines (61), thinking skills (137)

In the Classroom

Students can use Google Keep, reviewed here to take notes while watching the video. After watching the video, ask students to create infographics using Mind Map Generator, reviewed here on information comparing fixed and growth mindsets. As an extension, use Cartoon Comic Maker, reviewed here to create engaging stories illustrating fixed and growth mindsets.

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Using Reflective Writing to Deepen Student Learning - University of Minnesota

Grades
8 to 12
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Using Reflective Writing to Deepen Student Learning explains why reflective journals are used in the classroom. The article highlights how and when to use reflective journals; ways...more
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Using Reflective Writing to Deepen Student Learning explains why reflective journals are used in the classroom. The article highlights how and when to use reflective journals; ways to integrate authentic, purposeful reflective writing; how a teacher can respond to and assess reflective writing; ways to ensure teacher responses are timely and manageable; and ways to foster reflective writing.

tag(s): critical thinking (189), journals (27), thinking routines (61), thinking skills (137)

In the Classroom

Students can use various tools for their reflective writing, including a notebook, a digital tool such as Google Docs, or a video recording using Free Online Screen Recorder, reviewed here. Create Google Forms, reviewed here to help students reflect on their writing. Include specific questions in your form that guide students through the reflection process. Create a rubric using Magic School, reviewed here that includes information such as connection to learning goals, depth of student reflection, growth mindset and goal-setting, and use of evidence.

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Team roles: Belbin's 9 roles to build a balanced team - Asana

Grades
6 to 12
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Team Roles: Belbin's 9 Roles to Build a Balanced Team is an article that outlines Dr. Meredith Belbin's team role theory, which includes three categories and nine different roles to...more
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Team Roles: Belbin's 9 Roles to Build a Balanced Team is an article that outlines Dr. Meredith Belbin's team role theory, which includes three categories and nine different roles to help teams be balanced and productive. The three categories are: Action-Oriented, Thought-Oriented, and People-Oriented. The nine different roles fall into the three categories that Dr. Belbin has created. The article continues with giving a short description, examples, and the key contributions of each role.

tag(s): collaboration (139), teaching strategies (83), thinking routines (61), thinking skills (137)

In the Classroom

Students can view the roles and explain which role they see themselves as. Use Google Slides, reviewed here, to ask students to write a simple definition and visual to match each of the roles. As an extension activity, ask students to create a blog post outlining the different team roles using Paste It, reviewed here. JustPaste.It is a simple, ad-free online tool that lets you quickly share text and images with others, no account required.

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Improv Encyclopedia

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9 to 12
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Improv Encyclopedia is a collection of games, exercises, and resources for improvisation theatre, along with icebreakers and warm-ups. The Improv Games encyclopedia consists of over...more
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Improv Encyclopedia is a collection of games, exercises, and resources for improvisation theatre, along with icebreakers and warm-ups. The Improv Games encyclopedia consists of over 500 improv drama and theater games and exercises organized into 30 categories. Categories include: Characters, Replay, SingSong, and Verbal Twist. Games can be searched for individually and are organized alphabetically. Some examples are: Alliteration, Human Knots, Mirror, Stunt Doubles, and many more. Each game contains a description and variation.
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tag(s): acting (17), back to school (56), classroom management (146), collaboration (139), firstday (27), game based learning (320), humor (24)

In the Classroom

Ask students to use Free Comic Strip Maker by Adobe, reviewed here to create a comic illustrating their Improv Game. Practice improv using Clipchamp, reviewed here to record themselves trying one of the games from the site and then reflecting on their actions. Create a book of students' favorite improv games using Book Creator, reviewed here to share with other classrooms or your school's drama department.

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DOGObooks - Meera Dolasia

Grades
K to 12
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Want a new book to read? DOGObooks is a free website that features book reviews and ratings for kids. DOGObooks has created an interactive environment in which children can share ...more
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Want a new book to read? DOGObooks is a free website that features book reviews and ratings for kids. DOGObooks has created an interactive environment in which children can share their reactions, thoughts, and opinions on books. View trending, popular, adventure, graphic novels, science fiction, biographies, and more. Use the local library to save money on accessing these books.

tag(s): book lists (165), creative writing (126), summer (53)

In the Classroom

In addition to posting on DOGObooks, students can post book reviews on a virtual bulletin board such as Stormboard, reviewed here. Students can use Magazine Cover Maker, reviewed here to create a new cover for their book. Students can create an infographic using Infographics Presentation Templates, reviewed here as to why to read their book.

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PresenterMedia - Eclipse Digital Imaging

Grades
3 to 12
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PresenterMedia is a multimedia resource that offers customizable PowerPoint templates, animated clipart, graphics, video backgrounds, music, and ready-made slide designs for creating...more
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PresenterMedia is a multimedia resource that offers customizable PowerPoint templates, animated clipart, graphics, video backgrounds, music, and ready-made slide designs for creating engaging presentations. Its online tools allow users to personalize many visuals by changing text, colors, images, and other design elements. PresenterMedia also includes an AI Presentation Maker that can generate a slide deck from a topic, including an outline, slide layouts, text, and suggested images. Teachers can use the site to add visual interest to lessons, create classroom materials, or model effective presentation design, while students can use downloaded resources in PowerPoint, Google Slides, Keynote, and other projects. A paid subscription provides full access to the media library, customization tools, downloads, and AI presentation features.

tag(s): animation (71), artificial intelligence (346), presentations (47)

In the Classroom

Have students choose a new vocabulary word and create one slide with a definition, synonym, or antonym, a visual, and a sentence that shows the word in context. They can use an animated graphic or video background sparingly to help communicate the word's meaning. Small groups can create a short slide deck that explains a scientific process, such as the water cycle, photosynthesis, erosion, or a food chain. Students use visuals and animations to show the sequence of steps, then add captions that explain each stage in clear, accurate language. After reading a novel or short story, have students create a book trailer or character profile using presentation templates, graphics, and background media. They can include key setting details, character traits, conflict, theme, and a recommendation without giving away the ending.

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Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work - edutopia

Grades
6 to 12
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Edutopia's Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work is an article for middle and high school teachers looking to use collaborative learning...more
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Edutopia's Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work is an article for middle and high school teachers looking to use collaborative learning in their classroom. The article begins by explaining how the roles of Project Manager, Facilitator, Motivator, and Advocate will prepare students for the work world. Each of these roles empowers students to take responsibility, practice skills, and contribute to a positive, collaborative culture. Collectively, the roles increase team autonomy and decrease student reliance on the teacher. The article continues by defining each of the roles and setting up these roles in the classroom.

tag(s): collaboration (139), professional development (297), teaching strategies (83), thinking routines (61)

In the Classroom

Use this article to implement collaborative learning activities in your classroom. Students can use Adobe Express for Education, reviewed here to create visuals explaining each of the four roles or use Comic Strip Templates by Canva, reviewed here to create a short comic outlining each of the roles. After working in collaborative groups, students can complete a self-reflection using Google Forms, reviewed here as to their feelings/preferences about each of the roles.

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Piskel - Julian Descottes

Grades
5 to 12
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Piskel is a free online sprite editor that creates pixel art, game sprites, and animated GIFs. Piskel lets you see your animation in real time as you draw, so you ...more
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Piskel is a free online sprite editor that creates pixel art, game sprites, and animated GIFs. Piskel lets you see your animation in real time as you draw, so you can make adjustments. Exporting options include animated GIFs, a PNG sprite sheet, or a Piskel file with each individual frame saved separately. Piskel can be used without an internet connection on Windows, macOS, and Linux.

tag(s): animation (71), creating media (16), creativity (93), images (273)

In the Classroom

Students can use Piskel to create sprites and animated GIFs for characters from a book. Additionally, students can use Piskel to create sprites that can be imported to Scratch, reviewed here. Students can use ScreenPal, reviewed here to share with others how to create a sprite.

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Krikey AI - Krikey Inc.

Grades
3 to 12
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations...more
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations using text prompts, voiceovers, and customizable 3D characters. The platform includes tools for AI animation, text-to-speech, motion capture-style animation, and video editing, making it useful for creative storytelling, presentations, language learning, and multimedia projects. Students can practice skills such as scriptwriting, communication, creativity, storytelling, digital media production, presentation design, and visual literacy while creating engaging animated content without advanced animation experience.

tag(s): animation (71), artificial intelligence (346), digital storytelling (180), presentations (47), social and emotional learning (203), text to speech (24)

In the Classroom

Incorporate SEL and communication activities by asking students to create animated public service announcements about empathy, bullying prevention, digital citizenship, or teamwork. Use the platform for multimedia project-based learning by allowing students to create animated book trailers, persuasive commercials, or classroom presentations that integrate writing, speaking, creativity, and digital media production. Use Krikey AI for world language practice by having students create short animated conversations in another language using text-to-speech and character dialogue tools.

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Power BI - Microsoft

Grades
6 to 12
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Microsoft Power BI is a powerful business intelligence and data visualization platform that enables teachers and students to turn spreadsheets and large datasets into interactive charts,...more
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Microsoft Power BI is a powerful business intelligence and data visualization platform that enables teachers and students to turn spreadsheets and large datasets into interactive charts, dashboards, and reports. Educators can use the platform to analyze classroom data, track student growth, visualize survey results, and create engaging STEM or research projects that emphasize critical thinking and data literacy. Power BI connects with tools such as Excel, Google Analytics, databases, and cloud services, making it useful for real-world data analysis and project-based learning. The platform includes both a free desktop version and online collaboration features, helping students build valuable technology and career-ready skills in data interpretation and digital communication.

tag(s): artificial intelligence (346), charts and graphs (184), data (212), Project Based Learning (29), spreadsheets (23)

In the Classroom

Create classroom data walls or progress dashboards that help students monitor reading growth, assessment scores, attendance, or personal learning goals throughout the school year. Use the platform during media literacy or research projects to teach students how data visualizations influence communication, helping them critically and accurately evaluate graphs, infographics, and digital reports. Have students analyze real-world datasets in math, science, or social studies classes by creating interactive dashboards that display trends, comparisons, and predictions using charts and graphs.

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Scholarcy - Turnitin

Grades
10 to 12
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Scholarcy is an AI tool that summarizes academic papers, reports, and book chapters. Scholarcy converts that long text into summary flashcards that highlight key facts, findings, and...more
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Scholarcy is an AI tool that summarizes academic papers, reports, and book chapters. Scholarcy converts that long text into summary flashcards that highlight key facts, findings, and methods. Flashcards can be exported into Notion, Word, and Excel. It also allows you to import a collection of papers to create a lit matrix. Scholarcy can also generate a bibliography. With the free plan, you can import a range of file types, limit of 10 summaries, and export flashcards (one at a time).

tag(s): artificial intelligence (346), flash cards (47), summarizing (30)

In the Classroom

Students can use Scholarcy to summarize academic papers and create a presentation using Adobe Express for Education, reviewed here. Students can create an escape room showing their understanding of the materials using Genially, reviewed here. Extend learning by uploading research materials to NotebookLM, reviewed here and creating support materials including reports, videos, audio podcasts, and infographics.

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Write a Picture Book - Storybird

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K to 8
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Storybird's Picture Book section is a creative storytelling platform that allows students and teachers to create digital picture books using professionally illustrated artwork as inspiration...more
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Storybird's Picture Book section is a creative storytelling platform that allows students and teachers to create digital picture books using professionally illustrated artwork as inspiration for writing. Students can choose artwork, write original stories, and publish or share their finished books online, making it an engaging tool for literacy, creativity, and visual storytelling. The activities on this page help students practice important skills, including sequencing, narrative writing, descriptive language, vocabulary development, reading comprehension, creativity, visual literacy, and digital communication, while encouraging them to connect illustrations to storytelling ideas.

tag(s): DAT device agnostic tool (133), descriptive writing (45), digital storytelling (180), reading comprehension (146), sequencing (20), vocabulary development (103)

In the Classroom

Have students create an original picture book retelling a familiar fairy tale, myth, or historical event from a different character's point of view to practice perspective and narrative writing skills. Incorporate vocabulary and descriptive language practice by challenging students to include specific figurative language, sensory details, or weekly vocabulary words in their digital stories. Use Storybird during reading workshops by asking students to create alternate endings, sequels, or companion stories for novels and picture books read in class.

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TLDR This - Tridev

Grades
4 to 12
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TLDR This is a free AI-powered text summarization tool that helps teachers and students quickly condense lengthy articles, web pages, research papers, PDFs, and online content into...more
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TLDR This is a free AI-powered text summarization tool that helps teachers and students quickly condense lengthy articles, web pages, research papers, PDFs, and online content into shorter, easier-to-read summaries. Users can paste text, upload documents, or enter a webpage URL to generate concise key points and remove distractions such as ads and unnecessary details. The platform also offers browser extensions and metadata extraction features that identify information such as author, title, and estimated reading time. Teachers can use the tool to support research, differentiated instruction, study skills, media literacy, and informational reading activities while helping students manage information overload more effectively.

tag(s): artificial intelligence (346), summarizing (30)

In the Classroom

Have students compare the AI-generated summary of an article with the original text to identify missing details, bias, or inaccuracies. Use the tool during research projects to help students gather key information from lengthy nonfiction articles, primary sources, or current events before creating presentations or written responses. Create summarization challenges in which students first read an article, write their own summary, and then compare their work to the AI-generated version to discuss effective summarizing techniques.

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Classroom Coin Flip - ESL Kids Games

Grades
K to 8
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The Classroom Coin Flip tool on ESL Kids Games is a simple, interactive online resource that adds quick decision-making and game-based engagement to lessons. This digital coin flipper...more
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The Classroom Coin Flip tool on ESL Kids Games is a simple, interactive online resource that adds quick decision-making and game-based engagement to lessons. This digital coin flipper allows teachers to instantly generate a random heads-or-tails result, making it useful for selecting students, forming groups, assigning tasks, or adding an element of chance to classroom activities. As part of a larger collection of free ESL tools and games, it supports both in-person and virtual learning environments by providing an easy, no-prep way to boost participation and keep students engaged.
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tag(s): coins (12), data (212), game based learning (320), probability (133)

In the Classroom

Flip the coin to divide the class into two groups (heads vs. tails). Use the groups for partner reading, collaborative writing, or small-group discussions. Create two tasks for each vocabulary word: heads = define the word, tails = use it in a sentence or act it out. Flip the coin for each turn. During a test review, assign outcomes such as heads = answer a question for points, and tails = challenge another team or complete a bonus task.

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Pitch - Pitch Software

Grades
4 to 12
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Pitch is a modern, web-based presentation tool designed to help teachers and students quickly and collaboratively create visually engaging slide decks. It combines professionally designed...more
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Pitch is a modern, web-based presentation tool designed to help teachers and students quickly and collaboratively create visually engaging slide decks. It combines professionally designed templates, AI-assisted slide creation, and real-time collaboration features, enabling users to build, edit, and share presentations with ease. Educators can use Pitch to streamline lesson presentations, support student group projects, and encourage creative storytelling. At the same time, its sharing links and analytics tools make it easy to present, provide feedback, and track engagement.

tag(s): artificial intelligence (346), digital storytelling (180), presentations (47), slides (39)

In the Classroom

Have students design a presentation that follows a story's setting, combining maps, images, and descriptions of key locations. They can explain how each setting influences the plot or characters, connecting geography to literature. Ask students to identify a theme in a text and create a presentation using images, brief text, and possibly embedded videos to explain how the theme develops throughout the story, and then create a slide deck analyzing a character from a class novel. Each slide can focus on traits, motivations, key events, and text evidence, helping reinforce characterization skills.

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YouMind - Mind Motor PTE. LTD.

Grades
8 to 12
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YouMind is an AI creation studio that streamlines the research and writing process into one continuous workflow. The site's features allow users to organize scattered resources, from...more
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YouMind is an AI creation studio that streamlines the research and writing process into one continuous workflow. The site's features allow users to organize scattered resources, from YouTube videos and podcasts to PDFs and web articles, into a single project board. The free version provides monthly credits to save up to 100 materials, generate AI-driven summaries, and use an AI writer to turn your research into editable drafts. YouMind includes a prompt library, which allows users to choose specific images or reuse parameterized prompts to maintain a consistent style across different pieces of content. Every AI-generated report opens as a fully editable document, ensuring that you can refine the output and add your own unique voice to the final product.

tag(s): artificial intelligence (346), note taking (36), Research (91)

In the Classroom

Use this tool in a secondary journalism or social studies class to help students manage complex research projects on current events. Students can start by building a board that collects diverse perspectives from news articles and video interviews, using AI summaries to identify key arguments quickly. To help students organize their initial thoughts before drafting, they can use MindMup, reviewed here, to create a digital map of the different viewpoints they've discovered. After organizing their research, students can use the AI writer to generate a preliminary draft, focusing on integrating their analysis with the facts they gathered. After refining their draft, students can enhance their final presentation by creating a visual companion with Gamma, reviewed here, to turn their written findings into an interactive slide deck or webpage.

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Coin Flip - Toy Theater

Grades
1 to 6
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Toy Theater's coin flip tool is a free, interactive virtual manipulative that allows students to simulate flipping one or multiple coins to explore probability concepts in a simple,...more
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Toy Theater's coin flip tool is a free, interactive virtual manipulative that allows students to simulate flipping one or multiple coins to explore probability concepts in a simple, visual way. Students can drag coins onto the screen and flip them all at once, instantly seeing random heads-or-tails results displayed with clear graphics. The tool is designed for classroom use, making it easy to demonstrate chance, collect data, and compare outcomes during whole-class lessons, small groups, or math centers. With its easy setup and hands-on feel, this simulator helps students better understand randomness, predictions, and basic probability without needing physical materials.
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tag(s): coins (12), data (212), game based learning (320), manipulatives (15), probability (133)

In the Classroom

Have students predict whether the next flip will be heads or tails, then test their prediction using the tool. After several rounds, discuss whether players can control the outcomes, and then introduce the idea of chance. As a class, have students flip multiple coins at once and record the results on a shared chart. Students tally heads and tails and discuss the patterns they notice, reinforcing counting and data-collection skills. Have students create their own word problems based on coin flips (for example, "What is the chance of getting two heads in a row?"). They can exchange problems with classmates and solve them.

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