2905 language-arts results | sort by:
Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (304), gamification (93), quiz (62), quizzes (91)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.You must be registered and logged in to add items to your favorites.
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (304), gamification (93), multimedia (62), Teacher Utilities (215)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (304), gamification (93), multimedia (62)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Earth and Space Science - PBS LearningMedia
Grades
3 to 12tag(s): earth (194), mars (25), moon (87), multimedia (62), space (248)
In the Classroom
Use the "Moon Phases Simulation Viewed from Earth and Space" video to kick off a hands-on demo. Have students model moon phases using a flashlight (sun), a ball (moon), and their head (Earth). Have students observe the sky each day for a week, recording weather patterns, moon visibility, or changes in daylight. Tie in video clips about Earth's atmosphere or seasonal changes. They can digitally record their information in Google Slides, reviewed here or Visme, reviewed here. Guide students through the "Mission to Mars" activity, where they research Mars, design a space rover, and write a team mission statement. Integrate reading, writing, and STEM components.Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (304), gamification (93), parts of speech (40), vocabulary (251)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (113), digital escapes (30), game based learning (304), Teacher Utilities (215)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (113), game based learning (304), gamification (93), Teacher Utilities (215)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (93), social media (61), teaching strategies (68)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (108), digital storytelling (166), infographics (70), social media (61)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Tik Tok Teaching Hacks for Middle School Classrooms - Education World
Grades
5 to 8This site includes advertising.
tag(s): collaboration (113), creativity (85), digital citizenship (108), social media (61), teaching strategies (68)
In the Classroom
Teachers can create short, focused TikTok-style videos that explain key concepts--such as grammar rules, math formulas, or historical facts. These can be replayed by students as study tools or warm-up activities. Students work individually or in small groups to create their own TikTok videos summarizing a lesson, acting out a vocabulary word, or demonstrating a science experiment. These activities build both content mastery and creativity. Designate a rotating group of "class influencers" to create a brief video recap of the day's lesson or discussion. These videos can be shared on a secure platform or embedded in a class website for review. Use TikTok's popularity to start a conversation about online safety, privacy, and responsible digital behavior. Have students evaluate what makes content engaging and appropriate for an educational setting. Then, co-create classroom guidelines for creating and sharing digital content.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour
Grades
2 to 8This site includes advertising.
tag(s): classroom management (135), social and emotional learning (195), teaching strategies (68), thinking skills (116)
In the Classroom
Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.Add your comments below (available only to members) | Become a Member
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Impulse Control - TPT
Grades
K to 8This site includes advertising.
tag(s): behavior (49), social and emotional learning (195), thinking skills (116)
In the Classroom
Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (9)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (319), social and emotional learning (195), teaching strategies (68), thinking skills (116)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.Add your comments below (available only to members) | Become a Member
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Analogy Worksheets - Englishlinx
Grades
K to 12This site includes advertising.
tag(s): vocabulary (251), vocabulary development (102), worksheets (70)
In the Classroom
Ask students to build an analogy puzzle game. They can write analogy pairs on separate cards, mix them up, and challenge classmates to match the correct pairs while explaining the relationship in each one. The activities can also be used as a station activity or shared with younger grades. Have students complete an Analogy Scavenger Hunt around the classroom. Post analogy cards on the walls, each missing the final word. Students can move in pairs to solve each analogy and discuss why their answers make sense. Assign students to create their own analogy "mini posters" using Google Drawings, reviewed here based on characters, settings, or themes from a book they are reading. They can illustrate both sides of the analogy to clarify the relationship.Add your comments below (available only to members) | Become a Member
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (319), thinking skills (116)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (58), professional development (319), social and emotional learning (195), thinking skills (116)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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