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Pick Your Passion with Citizen Science - National Science Foundation News
Grades
3 to 12This site includes advertising.
tag(s): citizen science (32), environment (249), space (239), STEM (344)
In the Classroom
Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.You must be registered and logged in to add items to your favorites.
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (198), engineering (136), sports (85), STEM (344)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU
Grades
8 to 12tag(s): artificial intelligence (258), critical thinking (166), digital citizenship (103), logic (161), reading comprehension (144), STEM (344)
In the Classroom
Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.Add your comments below (available only to members) | Become a Member
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Xavier Riddle and the Secret Museum - PBS Kids
Grades
K to 4tag(s): coding (96), game based learning (291), problem solving (266), STEM (344)
In the Classroom
Have students complete one of the site's coding-inspired activities, then apply those skills to create a simple animated timeline or interactive hero card using a beginner coding tool like Scratch, reviewed here. Before exploring the site, give students a few clues about a historical figure featured in Xavier Riddle. Students can make predictions about who the person might be, then watch a related episode to confirm their guesses. After exploring a hero's story, students create a digital or paper exhibit that includes key facts, an important object from the person's life, and a short caption explaining why the person is a hero. Google Slides, reviewed here, can be used to create a collection of the classes' exhibits.Add your comments below (available only to members) | Become a Member
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (50), design (77), famous people (38), podcasts (150), sports (85)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (103), artificial intelligence (258), artists (95), business (50), civil war (142), coding (96), computers (107), cultures (279), engineering (136), environment (249), politics (123), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (168)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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Free Maker Resources - Mackin
Grades
K to 12tag(s): journals (19), makerspace (39), STEM (344)
In the Classroom
Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (258), editing (88), images (263)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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Free EduProtocol Slide Deck Templates - EdTech Emma
Grades
K to 12tag(s): critical thinking (166), teaching strategies (67), thinking skills (86), visual thinking (11)
In the Classroom
Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.Add your comments below (available only to members) | Become a Member
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Design Thinking Process for Kids - Seesaw
Grades
3 to 8tag(s): collaboration (105), design (77), problem solving (266), STEM (344)
In the Classroom
Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.Add your comments below (available only to members) | Become a Member
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Free Design Thinking Worksheets - Makers Empire
Grades
3 to 8tag(s): collaboration (105), design (77), problem solving (266), STEM (344)
In the Classroom
Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.Add your comments below (available only to members) | Become a Member
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Design Thinking - Tatonka
Grades
2 to 4tag(s): collaboration (105), design (77), problem solving (266), STEM (344)
In the Classroom
Present students with a plain cardboard box and ask them to brainstorm as many creative uses as possible. Use this quick activity to show that everyday items can spark innovation. Have students work in teams to design a simple tool or toy for younger children (such as kindergarten or first grade). They can make digital sketches on ABCya, reviewed here. Begin with a class discussion about small problems in the school or local community. Record all student ideas on chart paper to encourage curiosity and connect design thinking to real-life issues.Add your comments below (available only to members) | Become a Member
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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education
Grades
6 to 8tag(s): collaboration (105), problem solving (266), professional development (295), STEM (344), thinking skills (86)
In the Classroom
Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.Add your comments below (available only to members) | Become a Member
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What is Design Thinking? Activities for Kids - Twinkl Parents
Grades
K to 8tag(s): design (77), empathy (42), problem solving (266), STEM (344), student-centered (8), thinking skills (86)
In the Classroom
Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (258), cyberbullying (40), digital citizenship (103), media literacy (112), mental health (59), Teacher Utilities (199)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (43)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Computational Thinking and Modeling - National Science Teaching Association
Grades
6 to 12tag(s): blogs (71), computational thinking (43), playlists (8)
In the Classroom
Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (96), computational thinking (43)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (96), computational thinking (43)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (43), engineering (136)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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