TeachersFirst's Game-Based Learning Resources
This collection of reviewed resources from TeachersFirst provides the editors’ choices of the TOP tools for game-based learning. Game-based learning is popular in today’s classrooms. Explore tools in various subject and topic areas. Differentiate for all students using games! Find games to help your students learn and review.
Explore all of the resources tagged game-based learning.
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0h h1 - Martin Kool
Grades
3 to 12tag(s): DAT device agnostic tool (143), game based learning (170), logic (164), problem solving (226), puzzles (143)
In the Classroom
Oh h1 is perfect for use on your interactive whiteboard or projector. Use this site as a computer learning center or on individual computers. Challenge students to increase difficulty levels and elapsed time. Share this engaging site with your gifted students for some mind stretching fun! Be sure to include a link on your class website or blog (parents may want to try this one too). Have students challenge their parents to see who can complete puzzles the quickest!You must be registered and logged in to add items to your favorites.
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MobyMax: Complete K-8 Curriculum - MobyMax.com
Grades
K to 8This site includes advertising.
tag(s): addition (128), assessment (146), classroom management (128), differentiation (84), division (98), fluency (24), game based learning (170), multiplication (122), subtraction (109), vocabulary (237), vocabulary development (90)
In the Classroom
Create a classroom account. Use MobyMax during centers, for nightly homework, or computer lab time. Share with parents as an excellent resource for practicing math, reading, writing, grammar, science, and vocabulary skills at home. Use the pre-testing features at the beginning of the school year to get students started at the correct levels. Use this tool to differentiate for all students. Your gifted students can pretest out of material already learned and receive activities and instruction at their individual level. Be sure to bookmark this site to use with all levels of students.Add your comments below (available only to members) | Become a Member
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Quandary - Learning Games Network
Grades
3 to 9tag(s): creativity (91), critical thinking (112), ethics (23), game based learning (170), social and emotional learning (81)
In the Classroom
Try this activity on your interactive whiteboard (or projector). Create a quick poll (with no membership required) using Poll Everywhere, reviewed here, to view students' choices of actions to take throughout the game. Challenge cooperative learning groups to create videos using Adobe Creative Cloud Express Video Maker, reviewed here, explaining what they learned and sharing them on a site such as TeacherTube, reviewed here, to explain the decision-making process for different scenarios.Add your comments below (available only to members) | Become a Member
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People's Pie - iCivics.org
Grades
5 to 12tag(s): branches of government (62), financial literacy (92), game based learning (170)
In the Classroom
Demonstrate the basic concepts of the challenge on your interactive whiteboard or projector. Then allow students to play on their own on the whiteboard or classroom computers, keeping a log of their actions and results. Have students create "talking pictures" to debate funding (or lack of) for a particular budget item using Blabberize, reviewed here. Use this game as a springboard for an economics or government class to debate and discuss the impact of financial decisions on different segments of the community. Have students research current candidates' financial plans and play the game using the politician's strategies. Have students compare and contrast the impact on the economy.Add your comments below (available only to members) | Become a Member
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Socrative - Socrative.com
Grades
4 to 12tag(s): chat (42), DAT device agnostic tool (143), game based learning (170), gamification (73), polls and surveys (46), questioning (32), social networking (66)
In the Classroom
If you've ever wanted greater student engagement, increased student interest, and heightened discussion and interactivity in your classroom, Socrative is the answer. Students can give their input and express their views anonymously, if you wish.In any curriculum area, ask open-ended questions and display student responses with your projector or interactive whiteboard. Alternatively, students could respond on a tool like Padlet, reviewed here, and also vote on the options.
Use this tool easily in your Bring Your Own Device (BYOD) classroom since all students will be able to access it for free, no matter what device they have.
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ABCya - ABCYA.com, l.l.c,
Grades
K to 6tag(s): alphabet (51), decimals (84), drawing (59), fractions (159), game based learning (170), geometric shapes (136), keyboarding (28), latitude (10), literacy (110), longitude (9), number sense (70), numbers (119), operations (72), preK (255)
In the Classroom
Share this site on your interactive whiteboard or projector, demonstrate how to use the specific tool/activity. Create a learning center on your whiteboard or on individual laptops and allow students to try it out on their own. List this as a student and parent resource on your classroom website. Use this site to informally assess skills to tell you which students to allow to do alternative work or go ahead. Allow your gifted students to explore new concepts while providing necessary reinforcement for those learners that need a technology-inspired method to help master learning goals. This is an excellent tool for differentiating. Provide as an anticipatory guide for new units.Add your comments below (available only to members) | Become a Member
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