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LEGO Education Activities - LEGO Education - Grades 0
to 12
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Lego Education Activities are designed to be rich, fun-filled, creative learning experiences. They offer educators a means to use LEGO sets as essential tools that engage students while challenging their creativity and enhancing their knowledge and comprehension. As a thinking teacher, you only need to look on the Teachersfirst Editor’s Blog here to realize what a hot topic teaching creativity is and how it fits into the classroom. From role-playing and meeting the needs of early childhood development to theme-based sets for older students, LEGO Activities offer a multi-disciplinary approach to teaching. There are also specific sets designed to cover specific subject areas, including technology curriculum. As you browse the activities, you will find obvious connections to curriculum in simple machines and other science topics, as well. Stay current and find a lot more stimulating ideas by checking out the LEGO Education and LEGO Smart Blogs available from theLego Education Activities page.
11571
In the Classroom:
Expose your students to different levels of the learning spiral by challenging them to use problem-solving skills for increasingly difficult obstacles. Students can work in small groups to foster cooperation and teamwork as they sort, graph, follow and give directions, and discuss ideas. Of course you will need some LEGOs, so you might try raiding your own children’s toy boxes, include a request in your classroom newsletter for donations, look around for LEGO kits collecting dust on classroom shelves, or put it on your school’s PTA wish list. Be sure to have cooperative learning groups video their activities to share with the rest of the class using a site such as SchoolTube (reviewed here). |
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Only Connect - BBC - Grades 6
to 12
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This fast paced, highly interactive activity will keep students interested while developing vocabulary and thinking skills. Sixteen words are presented on a board, the goal is to sort them into four groups of four related words in three minutes and then name the word that connects all of them together. Patience and thinking outside the box are needed to be successful. There is no need to register to play for fun, and there are choices of many walls. Tournament play is also included; however, registration is required. Only Connect walls can be created for any subject or topic discussed in the classroom.
11549
In the Classroom:
Try this activity together as a class on the interactive whiteboard or projector to encourage discussion of vocabulary presented on the wall. Ask students to create their own Only Connect wall to share with peers. |
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MathSlice - - Grades 1
to 12
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The mission of MathSlice is to provide interactives and worksheets for elementary aged children; however this site contains much more. Basic math worksheets are available in many different areas of math concepts beginning with addition going up through scientific notation and percentages. In addition, there are links to ipad games that teach math skills. Many other interactives are available on the site including math millionaire, scrabble, connect 4 and dozens more. In addition to Math, there are activities for Geography, science, music, early literacy, and Spanish.
11336
In the Classroom:
Display games on the interactive whiteboard or projector for students during indoor recess times. Allow students to try the interactives during computer time to reinforce current concepts taught. This is a great link to post on your class website for students (and parents) to try at home. |
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Brain Den - - Grades 4
to 12
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Brain Den offers a variety of brainteasers to test logic skills. Brainteasers, games, and puzzles range from geometry to algebra to paradoxes to optical illusions. Although most of this site isn’t highly interactive, it does offer a wide variety of brainteasers for nearly all ages. This is a great site for gifted students. *Advise students to ignore the advertisements.
11294
In the Classroom:
Enrich gifted students' learning by having them explore the puzzles and teasers on this site. Try having students solve the geometry puzzles or algebra puzzles and then ask them to present their solution to classmates using a multimedia presentation. Challenge students to create a video and share using a site such as SchoolTube (reviewed here). Students could also try to create their own puzzles. Share the puzzles on a “glog” (online poster) using Glogster EDU, reviewed here. |
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Luminosity - Brain Games - Lumos Labs Inc. - Grades 4
to 12
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Brain Games is a site that allows you to train your brain in fun and easy ways. In as little as 10 minutes a day you can train your brain to improve memory and attention. What a great life skill tool to share with students! Some examples of activities include attention games to help with focus, memory games to help with recall, problem solving games to help with logical reasoning, flexibility games to help with verbal fluency, and numerous others.
10811
In the Classroom:
What a great way to give kids a brain break while still keeping them focused. This site can be used on an interactive whiteboard or projector with the whole class. Psychology classes may want to investigate the games and how/why they might affect memory and brain function. The website is also a great tool to use as a center or to provide a student reward. Some of the games do not require a sign in but others do. Teachers could create a class login that students could use to access the additional games. |
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Dare to Compare - Nation Center for Education Statistics - Grades 4
to 12
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Students will enjoy comparing their knowledge with students around the country and the world through the interactive quizzes on this site. Six subject categories are offered (math, civics, history, geography, science, and economics)at 3 different grade levels (4th, 8th, and 12th). You can also choose 5, 10, 15, or 20 questions. Upon completion of quizzes, scores are shown along with all correct answers. Questions are provided from Trends in International Mathematics and Science Study (TIMSS), Civic Education Study (CivEd) and National Assessment of Education Progress (NAEP) - all are institutes which are involved in assessing student achievement and performance. The questions are higher level, and many include diagrams and other visual aids.
10639
In the Classroom:
Introduce this site on your interactive whiteboard or projector as a pre-assessment for a new unit or as a mind bending class challenge. Reinforce and review lessons previously learned with your students. This is a terrific site during the run-up to high stakes testing. Use the questions as classroom conversation starters after taking the quizzes. Print out questions from the quizzes and provide your students with the correct answers and see if they can match them up with the questions. List this link on your class website for students to practice at home. Challenge small groups of students to create their own set of 5 questions about a current unit of study and create a multimedia presentation. Why not have cooperative learning groups create online books (one question per page) using a tool such as Bookemon, reviewed here. |
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iPlay Math Games - IPMG Publishing - Grades 0
to 12
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This website has a comprehensive collection of printable math games for all grade levels. Some require common items such as dice and playing cards. Activities are organized by grade level and skills. A wide variety of math skills include: addition, subtraction, multiplication, division, fractions, decimals and percents, algebra and long division, measurement, graphing and exponents, problem solving, geometry, probability, logic and reasoning, numeration, counting and patterns.
10597
In the Classroom:
This site will give you a bevy of activity options for your students to try in the classroom to support their learning. Use these activities to plan a Math Night for parents, homework help, embed a link in your classroom website, or send out as an attachment with electronic class newsletters. |
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New York Times Mathematics Lesson Plans - New York Times - Grades 7
to 12
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Tie math and reading into a neat little package in this convenient lesson plan page from the New York Times. With the daunting task of trying to have students see the connection between algebra techniques and the real world, this tool is a must-have in the math teacher's arsenal. The site provides clear lesson plans that only require a quick read before implementing, along with links to different Times content.
10574
In the Classroom:
Use the lessons found on this page to enhance mathematics class curriculum. Have students work on activities independently on laptops in class. If computer access is limited, print out activities and have students work in groups on calculations and guide them using the interactive whiteboard or projector. This also provides the automatic connection between real life and the math strategies and concepts. Take advantage of these timely topics. Be sure to save this site in your favorites and check back often for some fresh ideas. |
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Math Apprentice - mathapprentice.com - Grades 4
to 12
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"When will we ever use this?" Answer this question using Math Apprentice. Users choose a character and then begin their journey. Walk (or skateboard) to different work sites, buildings, or businesses. Learn how many is used every day in these work places: architecture, bike and toy makers, cafes, and more! Listen to a brief introduction of the concept. Solve problems or free play to identify math concepts in real life. No account or login is required. Some concepts are advanced but it can take the teaching of standards one step further and create better understanding. This site is a terrific example of STEM integrated learning.
10298
In the Classroom:
This is a great site to share on your interactive whiteboard or projector. Have cooperative learning groups explore different careers or buildings and share how math is used at their locations. Why not have groups create a video using a tool such as Teachers.TV (reviewed here) or a podcast using PodOmatic (reviewed here), to share their mathematical discoveries! At the end of an introduction of a concept, use this site for specific math practice using a real life concept. For example, visit the bike shop to use math to determine pedal gear to wheel gear ratios and resultant bike speeds. Use as an individual activity, a team activity, or with the entire class using an interactive whiteboard. Follow up with a personal problem to solve. In this example, students can measure the two gears on their bikes (or their teachers bike brought into the classroom) to use the information for further understanding. |
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20 Questions - 20Q.netInc. - Grades 5
to 12
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This intriguing site has the user choose an “answer,” and then the computer asks 20 questions trying to determine what your answer is. The answers to the 20 questions aren’t just YES or NO; they also include SOMETIMES, PROBABLY, IRRELEVANT, and others.
When you arrive at the site, click your language (there are MANY languages to choose from). Enter your gender, age, and location (optional). Then choose the “game” you wish to try. Some are more commercial (Disney, The Simpsons, or Star Trek). Others have educational value (Harry Potter, Earth, or Classic, Famous people). This is a fun and challenging activity. There are disclaimers that the "game gets smarter" the more you play because the game compiles facts over time. It is involving and fun to play. The site does include some advertisements.
10186
In the Classroom:
Share this site on your interactive whiteboard or projector. Teachers could have students research a person, place or thing and then use their research to play twenty questions against the computer. It could also be used as review if posted to the class wiki and then completed independently by students at home. Use this as a first day or first week activity, have students try the 20 question game about names and see if the computer can figure out their name. Use the Earth activity for geography practice in cooperative learning groups or as a class activity. In world language classes, choose the appropriate language to practice vocabulary about animals and other categories of information. As a culminating project in any class, have students create their own 20 question activity and quiz the class! You will be teaching HOTS (higher order thinking skills) as students use classification to create their questions. |
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The Problem site - The problem site - Grades 0
to 12
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Play interesting word, math, and other games with this free site. Specific topics include “Strategy Games and Quests,” “Problems and Brainteasers,” “Zero Gravity,” “Entrapment,” “Junior Edition Games,” and several others.
Membership is not required though members receive additional benefits. Find an interesting activity to try. On its page, click to play the game, read the directions for play, bookmark the specific game, or generate a link for embedding in a website, wiki, or blog. Printable game worksheets that can be customized can also be found on this site. Note: Ads appear along the side and students should be cautioned in clicking on these ads. Teachers should decide whether you are willing tolerate the extensive ads in light of the high-value site content.
10103
In the Classroom:
Use these activities for problem solving drills and interest in words or numbers. Many of the activities could also be used for science class, research, or math extension activities. These interactives can be used for review that is both educational and engaging. Save this site in your favorites, as it is useful in many subject areas. Share this link with your students on your class website or wiki. |
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Toys from trash - Arvind Gupta - Grades 0
to 10
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Looking for simple ways to showcase simple math and science concepts? No money for classroom materials? Look no further. Use these simple instructions for making educational toys using everyday materials. Each toy easily demonstrates concepts that are basic for understanding processes of science. View an unbelievable amount of toys under the following categories: "Amazing Astronomy," "Pumps from the Dump," "Math Magic," "Paper Fun," Tipping Toppling Toys," Motor and Generator," "Electricity and Magnetism," "Newton Unplugged," "Fun with Pressure," "Fun with Light," "Toys from Trash," "Simple Sounds," "Strong Structures," "Flying Toys," "Force Fun," "Spinning Toys," and others. View annotated photos of the construction process or download detailed instructions. This site requires adobe Acrobat. Get it from the TeachersFirst Toolbox page.
10135
In the Classroom:
Share this site on your projector or interactive whiteboard. Use the simple directions and pictures for students to make their own manipulatives. After creating and observing, students can share their observations and the math and science processes can be uncovered. Use these to uncover misconceptions and dispel myths that undermine understanding of processes. Group students to choose one manipulative and present the concept to the class. Challenge cooperative learning groups to create their own “Toy From Trash.” Have the groups create videos to share their “toys” and instructions. Share the video clips using a site such as Teachers.TV reviewed here. |
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Math Interactives - Alberta Education - Grades 3
to 12
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Looking for interactive math resources and their use in everyday life? Math Interactives provide a variety of topics with interactive options for each. View "Use it" to access guided practice for students or "Explore it" for activities that can be used as a teacher demo or practice activities. Additional quicktime videos about the topic and support materials are included. Example topics in the "Number" category include Fractions, Integers, and Exponents. Other categories include "Patterns and Relations," "Shape and Space," and "Statistics and Probability."
10159
In the Classroom:
Use these great activities with an interactive whiteboard or projector to engage students and identify underlying math rules. Students can work individually or in groups on the "Use It" activities for guided practice in understanding the math concepts. Use the "Explore it" activities for additional practice or to uncover the math concepts. Students can create their own interactive directions using wikis, video or photo tutorials, or podcast which can be shared with others. Not sure where to begin with the multimedia projects? Not comfortable with wikis? Have no wiki worries – check out the Teacher’s First Wiki Walk-Through reviewed here. Having students create a video? Use a video sharing site such as Teachers.TV reviewed here. Looking to narrate an image? Try VoiceThread reviewed here. Not sure where to create Podcasts? Try a site such as PodOmatic (reviewed here). |
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The Problem site - - Grades 0
to 12
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Play interesting word, math, and other activities with this free site. Membership is not required though members receive additional benefits. Find an interesting challenge to try. On its page, click to play the game, read the directions for play, bookmark the specific game, or generate a link for embedding in a website, wiki, or blog. Printable game worksheets that can be customized can also be found on this site. Some of the specific topics include magic squares, attributions, hangman, strategy games, and more.
Note: Ads appear along the side and students should be cautioned in clicking on these ads. This site requires Flash and Adobe Acrobat. Get both from the TeachersFirst Toolbox page.
10102
In the Classroom:
Share this eclectic site on an interactive whiteboard or projector. Use these activities for problem solving drills and interest in words or numbers. Use this site for review. List the link on your class website for students to practice both in and out of the classroom. This is a great find for gifted students! |
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Dihedral Figures - NCTM Illuminations - Grades 6
to 12
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This site offers practice in recognizing dihedral symmetry. Students also practice reflections in figures and symmetry. Simply click on the red squares to alter and rotate the figures. There is also a lesson plan available (click on "Recognizing Transformations").
10067
In the Classroom:
Have students explore this site on individual computers. If individual computers aren't available, share the site on your interactive whiteboard or projector. If you are a geometry teacher, be sure to list this link on your class website. |
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Tower of Hanoi - NCTM Illuminations - Grades 6
to 12
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This traditional "Tower of Hanoi" challenges secondary (and possibly gifted elementary) students to move all of the interactive discs from the left peg to the right peg. The goal is to move the discs using the lowest number of moves. This site requires Java. You can get it from the TeachersFirst Toolbox page.
10065
In the Classroom:
Use this activity for independent challenges at the beginning of your math class. List this site on your class blog or website for students to try at home. Ask your advanced students to generate a “how to” explanation for the challenge. |
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TeachersFirst's Summer Sparklers - TeachersFirst - Grades 0
to 12
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This collection of editors' choices from TeachersFirst will spark summer excitement for parents and kids alike. Whether your want to create something, ignite new learning, or hold on to what you already know, you will savor these safe, reviewer-recommended resources. Be sure to share with your friends, neighbors, and family. Teachers will want to share this page with students departing for summer break. Summer will never be "boring" again!
10041
In the Classroom:
Share the link to this special collection via your class web page, newsletter, or email to all your students as they depart for vacation. You will help parents and students alike. Avoid the "summer slide." |
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KENKEN - Nextoy, LLC - Grades 4
to 12
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The KENKEN craze is spreading quickly across the world! Created in 2004 by Japanese Math Teacher, Tetsuya Miyamoto, these puzzles are fun, educational, and addictive. At first, these puzzles appear very similar to Sudoku puzzles. They have a few added components (more math and logic required). There are various levels of difficulties (3x3 puzzles through 9x9 puzzles). For 3x3 puzzles, you use only numbers 1-3, for 4x4 puzzles you use only numbers 1-4, and so on. At the time of our review of this brand-new puzzle, the 3x3 puzzles had not been created. But they add new puzzles daily, so check back! The rules are simple: each number can only be used once in any row or column. There are also "cages" which are represented by heavily outlined sets of squares. The goal is to produce the target number (in the corner of the cage). Numbers can be repeated within one cage, just so the number is not already in the row or column. Want to learn more? View the How to Play link that includes written instructions and a tutorial video. Puzzles are also PRINTABLE. Don't miss the link for teachers. This site requires Flash. You can get it from the TeachersFirst Toolbox page.
9899
In the Classroom:
Introduce this site on an interactive whiteboard or projector. Then have students explore the puzzles on their own. Use this site to differentiate for various students. Be certain to save this site in your favorites and check back often. List this link on your class website so students can "play" both in and out of the classroom. Have older students attempt to create their own KENKEN puzzles. It’s not as easy as you think. |
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Mathematics in Movies - Oliver Knill - Grades 6
to 12
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This site features engaging movie scenes (in Quicktime and Flash formats) that involve Math problems. Beside each clip and title is an explanation of the Math concept in the clip. Most are secondary level, but a few are for lower grades. If you click on the TITLE of the movie, you will be lead to a site to purchase, rate, and/or view the movie in its entirety. To avoid this confusion, be sure to click on the “Play the Flash Version or QuickTime” links. These links lead directly to the “math clip.” Links at the bottom lead to other movie collections websites. This site requires Flash or Quicktime. Get either here
9815
In the Classroom:
Use the links "Begin of Lectures in College teaching" and "The end of lectures in college teaching" to identify effective and ineffective teaching elements at all levels. Use these clips for anticipatory set or activators at the start of a lesson or introduction of a concept. Share the video clips on your interactive whiteboard or projector. Discuss the concepts as a class or have students work in cooperative learning groups. See if students can identify any other movie or television show that has used math concepts. If time permits, have students create their own mini-dramas that include discussion of math concepts within the story. |
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Sharp Brains - Sharpbrains - Grades 6
to 12
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Do you see the gorilla? Use the basketball mind stretcher to find out! This site offers some traditional and not so traditional mind stretchers. The general topic areas include How Your Brain Works, Attention, Memory, Pattern Recognition and Planning, Visual Workouts, Visual Illusions, Language and Logic, and others. Some of the activities are quick (less than a minute) while others require more time. The activities could be used in many subject areas; there are language activities, math, general logic, and even some for physical education.
Be aware: each mind stretcher activity includes a blog. Some of the blog comments may not be appropriate, so be sure to READ any blogs that you plan to share. You may want to make these activities a group challenge, rather than individual exploration. Many are interactive and require Flash or Java. You can get it from the TeachersFirst Toolbox page.
9614
In the Classroom:
Start your class (any subject area) with a mind stretcher or include this as part of a psychology or biology lesson on how the brain works. Share the puzzle or challenge on an interactive whiteboard or projector. Challenge your students to create their own logic activities and create a class "Logic" wiki. |
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